Alimenti

Alimenti have been part of Rowan mythology for ages, considered as the Spark version of a vampire. Alimenti do not feed off of blood but rather the residual energy given off by Sparks. However the Alimenti are very different from the idea of traditional vampires, the first being that they are still very much human and will age and die as any other.

To become an Alimenti a ritual must be performed in honor of the Childish Goddess, Aileo.

The Alimenti do not have the ability to heal themselves, and in many cases they must draw upon their own life force to feed themselves. They must feed regularily. Those who are being fed off of will suffer varying affects, the most common being drowsiness. Depending on the state of the 'victim', the affects could be much worse. There have been a few cases where an Alimenti has taken too much energy from either themselves or their victim, resulting in a very painful death from brain hemorrhaging as the body tries to replenish the rapid energy loss.

The Alimenti have one common characteristic, that being unusually bright or glowing eyes after feeding. The devoured energy creates a glow which fades as the energy grows weaker. Alimenti who feed often will have constantly glowing eyes, though this can be confused with Sparks who are naturally born with great power. Although the legends were once very popular, the apparent lack of Alimenti activity has caused knowledge of them to fade into obscurity. Technically only spies and other discreet Council workers are allowed to become Alimenti, and those who become Alimenti outside of the Council are found and recorded so that their activities do not go unpunished should they step out of line. Spies are not recorded for obvious reason, but generally each spy has a handler of sorts to look after them.

How to Feed in Game
If you have an Alimenti character in Temperance you MUST follow the rules. Your character can drain their own health in order to act without having a bond. If using Alimenti power, your character can NOT heal themselves.

-1 HP of personal health for every turn taken at a (-1) modifier for magic-related abilities such as spells and summons.

Alimenti do not have increased strength and will not have increased modifiers. Increased agility can be described as an Alimenti trait but will have no affect on your modifiers. Alimenti can take energy from other characters but if used during a dice battle, the character you are drawing energy from will lose 1 HP point.