Summoning

Summoning is a technique that allows a Spark to call upon a beast from Jasmine's realm to aid her in battle. Typically these beasts are very powerful and have a profound effect on the outcomes of any battle. Any Spark may have only one beast unique to herself, or have a small number that they can call upon. However only one may be called upon at a time although dual summoning requires a great deal more concentration and is typically attempted only by older and the most experienced Sparks.

Training Courses
Training courses can be used by a potential or guardian (with the permission of Coley) to raise their {summons} modifier. Read the information below and follow the instructions to receive this modifier.

 Level 1 

Limits : No one with a +1 or greater modifier may use this course to increase modifiers in {summons} skill. They must have no modifiers or negative mods in their {summons} skill.

Requirements : Roll 10 dice. Threshold is 5/10 the dice or more landing a 5 or greater with added modifier. Write a post describing the character's actions in regards to each obstacle, even if they fail.

Reward : A +1 modifier in {summons}.

Obstacles:
 * Apprentice: Summon your beast.
 * Beast Rider: Ride summon across a gap/ravine/fire pit.
 * Beast Dancer: Make your way through a handful of jumps and hurdles.
 * Treasure Snooper: Issue charge to find hidden key(s).
 * Big Boy: Have summoned creature(s) battle simulated shadow.
 * Pickpocket: Charge creature to help steal an orb from a Guardian(s).
 * Guard: Creature blocks a single shot/spray/barrage from hitting the summoner.
 * Cursor: Deflects spells sent at the summoner
 * Student: Decipher and break magic seal that binds demon from continuing on.
 * Stalker: Steal a pair of panties from a Guardian.

 Level 2 

Limits : No one with a +2 or greater modifier may use this course to increase modifiers in {summons} skill. They must have at least a + 1 in their {summons} skill.

Requirements : Roll 10 dice. Threshold is 6/10 the dice or more landing a 5 or greater with added modifier. Write a post describing the character's actions in regards to each obstacle, even if they fail.

Reward : A +1 modifier in {summons}.

Obstacles:
 * Summoner: Summon your beast.
 * Tamer: Have summon carry summoner across gap/ravine/fire pit.
 * Beast Dancer: Make your way through a handful of jumps and hurdles.
 * Hunter: Issue charge to find hidden key(s).
 * Brawler: Have summoned creature(s) battle simulated shadow.
 * Thief: Charge creature to help steal an orb from a Guardian(s).
 * Protector: Creature blocks a single shot/spray/barrage from hitting the summoner.
 * Hexer: Deflects spells sent at the summoner.
 * Scholar: Decipher and break magic seal that binds demon from continuing on.
 * Lecher: Steal a pair of panties from a Guardian.

 Level 3 

Limits : No one with a +3 or greater modifier may use this course to increase modifiers in {summons} skill. They must have at least a + 2 in their {summons} skill.

Requirements : Roll 10 dice. Threshold is 7/10 the dice or more landing a 5 or greater with added modifier. Write a post describing the character's actions in regards to each obstacle, even if they fail.

Reward : A +1 modifier in {summons}.

Obstacles:
 * Salomon's Heir: Summon your beast
 * Master: have summon carry summoner across gap/ravine/fire pit.
 * Beast Dancer: Make your way through a handful of jumps and hurdles.
 * Legend: Issue charge to find hidden key(s).
 * Badass: Have summoned creature(s) battle simulated shadows.
 * Arsene Lupin: Charge creature to help steal an orb from a Guardian(s).
 * Impenetrable: Creature blocks a single shot/spray/barrage from hitting the summoner.
 * Demon: Deflects spells sent at the summoner.
 * Doctor: Decipher and break magic seal that binds demon from continuing on.
 * Perverted Old Man: Steal a pair of panties from a Guardian.

Double summoning
Double summoning is a fairly complex skill that only the most experienced sparks tend to use. This skill allows a character to maintain two combative summons at the same time. The equation is as follows:

(100 - Character's age ) = or < D100 + ( Summons mod * spells mod )

For example, we'll go ahead and use Kamiko. She's currently 15 years old and has 4 summon mod and 4 spells mod.

(100 - 15 ) =< 40 + ( 4 * 4 )

85 =< 56

Because she did not roll higher than 85 with mods, she can still only summon one beast.