Shadows

Beasts born of negative energy, spewed out from dimensional rifts to cause mischief, attack and possibly kill depending on how strong they are. Shadows are typically black, dark beasts that vary in size and shape. The abilities of a shadow also differ depending on their rank in dimensional world's hierarchy.

Shadows that are between L1 - L10 are like rabid animals: somewhat mad, pretty angry, and hostile. They seek to feed themselves on grief and strife, or by killing off a spark. Shadows of L11+ tend to be more intelligent or sentient, but they are made of dark feelings and don't seek redemption through good behavior. Although they have some magic of their own, they do NOT possess the ability to possess someone.



Shadows
By summoning a shadow, you are simply throwing an enemy into the roleplay. By rolling its stats you are responsible for giving it shape and controling it for as long as possible. Shadows may use attack and defensive dice, and they are restricted to three rolls per turn. Further combat rolls will be subjected to a consecutive minus. (Example: You roll 5 combat rolls, so your 4th roll will have a - 1, and your 5th roll will have a - 2.)

1) Roll two dice to determine level and hit points. Roll two D10s per shadow. The first dice flat-out determines the level (or the size), and the second dice determines the hit points.

2) Determine the hit points. Finding the hit points, simply add both the level (dice one) and the the HP (dice two).

3) Calculate shadow's modifier. To calculate the modifier, subtract 5 from the level (dice one). Negative modifiers do not apply. So, a shadow only receives a modifier if they are level 6 and greater.